• View all by ProjectsProjects
  • Follow ProjectsFollowFollowing ProjectsFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

Combat Director Demo

← Return to Combat Director Demo

Devlog

  • Postmortem
    November 04, 2023 by Projects
    Did I achieve my goal? When I reviewed my case study into AI, the key theme was to sell the illusion that the computer-generated AI Controllers had intelligence. Games such as The Last Of Us have huma... Continue reading
  • Added Combat Director
    October 29, 2023 by Projects
    Added the combat director which coordinates multiple AI enemies. The director ranks the enemies with a score, then splits the enemy forces with the highest ranked attacking the player, where as the ot... Continue reading
  • Refine Behavior Tree
    October 01, 2023 by Projects
    Minor fix for v0.2 Refined the AI behavior tree as per FSM. Keyboard debugging: Force AI reset Make a noise for the AI to investigate (same as jumping) Damage AI causing it to chase/attack the player... Continue reading
  • Behavior Trees / Perception
    September 26, 2023 by Projects
    First package and milestone, The game is being built using the Unreal Engine's Third Person Template. This allowed me to jump straight into building the Artificial Intelligence (AI) of the enemy contr... Continue reading
  • Welcome
    September 06, 2023 by Projects
    Good day and welcome to the Devlog. This project is a task for university to demonstrate a Combat Controller. To achieve this, I will be using Unreal Engine and Behavior Trees to build a number of AI... Continue reading
itch.io·View all by Projects·Report·Embed