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Devlog
Combat Director Demo
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Devlog
Postmortem
November 04, 2023
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Projects
Did I achieve my goal? When I reviewed my case study into AI, the key theme was to sell the illusion that the computer-generated AI Controllers had intelligence. Games such as The Last Of Us have huma...
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Added Combat Director
October 29, 2023
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Projects
Added the combat director which coordinates multiple AI enemies. The director ranks the enemies with a score, then splits the enemy forces with the highest ranked attacking the player, where as the ot...
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Refine Behavior Tree
October 01, 2023
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Projects
Minor fix for v0.2 Refined the AI behavior tree as per FSM. Keyboard debugging: Force AI reset Make a noise for the AI to investigate (same as jumping) Damage AI causing it to chase/attack the player...
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Behavior Trees / Perception
September 26, 2023
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First package and milestone, The game is being built using the Unreal Engine's Third Person Template. This allowed me to jump straight into building the Artificial Intelligence (AI) of the enemy contr...
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Welcome
September 06, 2023
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Good day and welcome to the Devlog. This project is a task for university to demonstrate a Combat Controller. To achieve this, I will be using Unreal Engine and Behavior Trees to build a number of AI...
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