Welcome
Combat Director Demo » Devlog
Good day and welcome to the Devlog.
This project is a task for university to demonstrate a Combat Controller. To achieve this, I will be using Unreal Engine and Behavior Trees to build a number of AI characters which the combat controller will manage. This is my first attempt at this and am unsure where this journey will lead us.
The key timings are:
- Week 1 - Building the world, creating characters and designing behavior trees. - complete
- Week 2 - Develop the behavior trees for multiple tasks. Likely tasks include patrol, assault and flank player.
- Week 3 - Create Combat Controller Object and communicate with AI characters
- Week 4 - Refine Combat Controller to manage multiple AI characters
- Week 5 - Fault finding and bug fixing
- Week 6 - Polish
Get Combat Director Demo
Combat Director Demo
Research and design blog to document the development of a game AI director.
Status | Prototype |
Author | Projects |
Genre | Action, Shooter |
Tags | artificial-intelligence |
More posts
- PostmortemNov 04, 2023
- Added Combat DirectorOct 29, 2023
- Refine Behavior TreeOct 01, 2023
- Behavior Trees / PerceptionSep 26, 2023
Leave a comment
Log in with itch.io to leave a comment.