Refine Behavior Tree
Combat Director Demo » Devlog
Minor fix for v0.2
- Refined the AI behavior tree as per FSM.
- Keyboard debugging:
- Force AI reset
- Make a noise for the AI to investigate (same as jumping)
- Damage AI causing it to chase/attack the player.
Week 1 - Building the world / actors / behavior tree. - complete
Week 2 - Refine behavior tree for multiple tasks. - complete
Week 3 - Create Combat Controller system
Week 4 - Refine Combat Controller to manage multiple AI
Week 5 - Fault finding and bug fixing
Week 6 - Polish
Files
v0.2.zip 378 MB
Oct 01, 2023
Get Combat Director Demo
Combat Director Demo
Research and design blog to document the development of a game AI director.
Status | Prototype |
Author | Projects |
Genre | Action, Shooter |
Tags | artificial-intelligence |
More posts
- PostmortemNov 04, 2023
- Added Combat DirectorOct 29, 2023
- Behavior Trees / PerceptionSep 26, 2023
- WelcomeSep 06, 2023
Leave a comment
Log in with itch.io to leave a comment.