Initial Release
Quakelike » Devlog
FPS prototype my team built for SGD213 - Advanced Game Programming. The focus was on game architecture and source control.
We split the game into four main programmable parts:
- Enemy
- Player
- Weapons
- Grenades
After the fact I included a start/pause menu system and a damage effect. If I allocate the time, I would like to add a player death/respawn sequence, a game end state and expand on the level.
Files
Quakelike.zip 26 MB
Jul 02, 2023
Get Quakelike
Quakelike
An FPS built as a collab to demonstrate the use of bitbucket/sourcetree
Status | Prototype |
Author | Projects |
Genre | Shooter |
Tags | First-Person, Short, Singleplayer, Unity |
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