Initial Release


FPS prototype my team built for SGD213 - Advanced Game Programming. The focus was on game architecture and source control.

We split the game into four main programmable parts:

  1. Enemy
  2. Player
  3. Weapons
  4. Grenades

After the fact I included a start/pause menu system and a damage effect. If I allocate the time, I would like to add a player death/respawn sequence, a game end state and expand on the level.

Files

Quakelike.zip 26 MB
Jul 02, 2023

Get Quakelike

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